I like your imagination, and in fact in reality stranger things have happened. Ever hear of the 'great potato battle'? I don't recall the name of the ship involved but in WWII a german sub recharging its batteries on the surface came upon a merchant ship that carried depth charges but no surface guns. It simply tooled up and ordered the ship to surrender. One of the sailors got upset, yelled a few obsenities and started throwing potatos at the sub. A few of his commerads joined in. The german captain apparently mistook the potatoes for handgernades and ordered the sub to dive. One under the surface the merchant ship released its depth charges and collected the few german seamen that survived. I'm sure realist war gamers would be appauled by any game that allowed a merchant ship without surface guns a chance of sinking a submarine that approched on the surface. Okay, so strange things happen in war. Wouldn't you prefer to play a game that assigned a probability to the sub commander figuring out that the ship had no guns (allowing an attack on the surface to automatically succeed, or attack submerged and get blown away), rather than one that randomly determined if the ship carried potatoes that the captain interpreted as grenades so that he could get sunk? Now if the above had happened *twice* we might need to accommodate the special U-boat vs. Potatoes rule...

Ken Agress